![]() ![]() Problematic is, not all systems are 240p, especially the arcades have sometimes different resolutions and even some home consoles. # VGA monitor 640*480 is ideal too, isnt it? its multiple of 240p too. # Use gpu_mem=64 or 48 for optimal results for testing with memtester # Additional overlays and parameters are documented /boot/overlays/README ![]() # Uncomment this to enable the lirc-rpi module # Uncomment some or all of these to enable the optional hardware interfaces # uncomment to increase signal to HDMI, if you have interference, blanking, or # uncomment to force a HDMI mode rather than DVI. # uncomment to force a specific HDMI mode (this will force VGA) # uncomment if hdmi display is not detected and composite is being output By default it will be display's size minus # goes off screen, and negative if there is too much border # uncomment the following to adjust overscan. # and your display can output without overscan # uncomment this if your display has a black border of unused pixels visible # uncomment if you get no picture on HDMI for a default "safe" mode # Some settings may impact device functionality. Here my /boot/config.txt: # For more options and information see USB Devices connected: 2 snes gamepads, 1 arcade fightstick, 1 wireless adapter for mini keyboardĮmulator: lr-stella lr-gambatte, lr-gpsp, lr-beetle-pce-fast, lr-fbalpha, lr-genesis-plus-gx, lr-mame2003, lr-mupen64plus, lr-nestopia, lr-pcsx-rearmed, lr-picodrive, lr-snes9x Here are my specs:īuilt From: Pre made SD Image on RetroPie website For the handhelds, I don't stretch them and use core aspect ration, as they wasn't meant to be played on 4:3 tv. In snes emulators RetroArch settings, I did aspect ration 4:3, custom aspect ration down to 1x (original), windowed scale 1.0x and integer scale off, to get full screen. In the configs, I did selected video mode "DMT-4", which should be the same for my boot config as hdmi_group 2 and hdmi mode 4. For the emulators, I only use lr- emulators. So, do you have any suggestion on this topic? I play mainly those "common" 8-bit and 16-bit home consoles and handhelds, plus arcade. Leaving out shaders looks somewhat like on my flat screen, I miss those "big" scanlines. I am not aiming for 100% accurate and correct emulation and reproduction, but if possible, I would do it "correct". Important note: I am using an HDMI to VGA adapter.Īnd here I am now. Now after i got a crt monitor, I don't need to emulate it anymore or do I? I don't run the games in their original resolution, it's 640*480 pixel and the monitors own scanlines are too small to have the "correct" effect, right? I did use the most common crt-pi shaders. ![]() Now, with the different resolution and monitor type, the previously used shader aren't looking good. There is no real problem, I managed to get to working it. Hello guys, finally I "upgraded" my current LCD based HDMI monitor with an old CRT based VGA monitor to play retro games. The black part is only seen in the game.ĭoes it make sense to use scanline shaders on a CRT monitor with a 640*480 resolution via VGA? Any suggestion on this topic? But the RetroArch menu opened up with Select+X shows the full usage of screen. The bottom part of lr-snes9x is black in all games. The fourth answer at this thread is an actual problem.
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